MATTHEWGREY-NOBLE
audio-visual artist
audio-visual artist
Matthew Grey-Noble is a Canadian audio-visual artist based in Montréal. He recently completed his studies at Concordia University, where he specialized in Computation Art and majored in Communication Studies. Grey-Noble’s cold and digital aesthetic spans the mediums of video art, experimental music, 3D animation, sound design, interactive media, and performance. His work is inspired by philosophy and cybernetic paranoia: the anxieties of modern technoculture, cyberpunk fiction, glitches, and the Internet. Grey-Noble has also performed as a VJ in the Montréal techno scene under the alias “GRE¥_NØ” since 2015 and has had work exhibited in Montréal’s Phi Centre. His future plans include graduate studies and more audio-visual work.
Blender 3D, Adobe Premiere, Logic Pro X
This 3D animation, made as course work, is an exploration into the abstraction of real-life spaces, namely Montréal’s Underground City. Inspired by works of critical theory on the urban environment and consumer spaces, I explored the Underground, and reduced it to a more minimalist and symbolic form. This video was directly moulded by the Underground’s effects on my body, emotions, and thoughts.
Avid ProTools
This piece is a solo audio work that explores the concept of silence, and creates a sense of unease. It is built entirely from time-stretched vocal recordings, particularly the silence in between words. It reveals a hidden fury that lies within our speech and silence itself. Uncomfortable Silences was made as course work, and experimented with functions in ProTools.
Ableton Live, Audacity
Datascapes is an ongoing project which explores how data and other digital files can be sampled reshaped as emotive and affective audio works - navigating the space between noise and beauty, rigidity and sweeping ambience, human and machine.
Adobe After Effects, Red Giant Trapcode
This project, made as course work, is an unofficial music video for the track “Fleure” by the experimental electronic duo Autechre. This project aims to capture the robotic, cold, and glitchy aesthetic of the song with audio-reactive graphics and experiments with motion graphics and scripting in Adobe After Effects.
MaxMSP/Jitter
Since 2015, I have performed as a VJ in the Montréal techno scene under the pseudonym GRE¥_NØ. My shows incorporate original VJ loops, real-time 3D models, and sourced videos to create glitchy, and colourful visuals inspired by cyberpunk and net art. I mix them together with open-source video software I built with Max/MSP.
Unreal Engine 4, Blender 3D
No 1 is an abstract game that explores themes of existentialism and time, and also critiques reward-based feedback systems - a common game design technique. This work was developed in a team of 3 with the aim of creating an inescapable level that brings about a constant feeling of unease and frustration at the lack of action.
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Final Cut Pro X, Canon cameras
This short film, made in a team of 4, explores themes of masculinity, gender and the human form. It juxtaposes images of the male body in motion with the application of makeup, as well as ambiguous body parts.
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